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Old 02-11-2007, 07:52 AM   #88 (permalink)
Hyatt
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 Additional Info
Last Online: 04-15-2007 08:36 AM
Join Date: Jan 2007
Posts: 65

Level: 6

HP: 2 / 148
MP: 21 / 854
EXP: 95%
The problem with using this skill in a group is that it generates next to no aggro on the mobs. Spamming this will get your healer or a superior cleaver (bard) in big trouble. As it is now, this skill cannot be used as it is intended as you would not be able to gain any control of a situation to be able to get it back under control again. You could regain life no problem, at the cost of your healers and DPS dying. I would also like to point out it's huge 40 endurance cost which basically makes it useless without Ravaging Darkness, which is on a 1 minute cooldown.

In solo, it works quite well. I wouldn't say I could solo 4 3dots, but I could quite easily take up to 6-7 1dot cockatrices in Coastal Graveyard.

I'd say the solution is to increase the damage, but to only allow half of that damage to return as life. This way, it can generate more aggro to actually use in it's intended role for groups. Say maybe 200 damage, but only a 100 HP return. I wouldn't say you could spam it to keep aggro because of it's endurance cost, but it would be at least on par with Vexing when you need it.
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