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played around with scythe of doom and so far the reduction in damage is a bit over kill.
as it is now it ranges between 80 and 90 according to tool tip.
verse mobs same level and 3 dot there is no way you can take 2 on. none at all. on a single encounter you have to watch what you are doing but with the right skill and luck you can take it down, but it requires a lot of work.
I would suggest xaices you ask that they increaes that range from 100 to 110. this would make it a useful skill but not overly powerful. even 95 to 105 would work.
In groups it is useful if the healer can pull a heal and you need that extra second of so to get heals off a 4 dot mob. Of course there is a bad with this skill if things are mezzed which is often the case in large battles, it breaks it all and agros a ton of stuff. lol
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