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Old 02-10-2007, 10:24 PM   #87 (permalink)
labrat
Senior Member
 
 Additional Info
Last Online: 05-31-2007 04:28 PM
Join Date: Jan 2007
Posts: 131

Level: 10

HP: 8 / 237
MP: 43 / 1362
EXP: 49%
played around with scythe of doom and so far the reduction in damage is a bit over kill.

as it is now it ranges between 80 and 90 according to tool tip.

verse mobs same level and 3 dot there is no way you can take 2 on. none at all. on a single encounter you have to watch what you are doing but with the right skill and luck you can take it down, but it requires a lot of work.

I would suggest xaices you ask that they increaes that range from 100 to 110. this would make it a useful skill but not overly powerful. even 95 to 105 would work.

In groups it is useful if the healer can pull a heal and you need that extra second of so to get heals off a 4 dot mob. Of course there is a bad with this skill if things are mezzed which is often the case in large battles, it breaks it all and agros a ton of stuff. lol
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