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Had more time to mull over this totally preposterous story of him witnessing the solo Dread Knight taking down 3 or 4 was it 3 dot mobs and I really am laughing to myself. This story goes right up with the story about their internal DPS parses showing Dread Knights as the single highest DPSing class over sorc and necro classes. LMAO that is how funny that thought is.
We never were at that point nor will we ever be at that point. The simple matter is they don't want Dread Knight to solo period.
Honestly he needs to set up a ventrilo or teamspeak sigil server, invite some of us there and have a real sit down, where he listens and really learns about the game he helped program but honestly has no clue what they programmed into the game. Will that happen. LMAO never but would be a right step in the right direction as a company and a game developer.
What makes things worse is I see sorc, necros, rangers, shamman, psionists, clerics, bloodmages, pallies, to name just the ones that catch my eye constantly soloing mobs 3 and 4 levels higher then them 2 and 3 dot mobs with absolute ease. No problems what so ever. It is funny they don't change those classes but find changing a class that is already borked and heavily broken.
/rant off
**they need to either make phantasmal blade castable in combat with a stun that last 30 secs and doesnt break no matter what or get ride of the F'ing skill already. This has to be the biggest joke of a spell of them all. Why oh why do they insist on ignoring the major issues with Dread Knight.
**RD seems to work maybe 10% of the time I cast it today out of 125 times. Broken and not working as intended. I am hoping it was just today or something but it seems to be a waste yet again.
**As a whole I think the class needs a major increase in mitigation or even possibly a major increase in dodge. Right now we are hit way too often and for way to much.
**I am not sure if its just me but with skills in my choosen weapon of the moment maxed. I still miss way way way too often. This needs to be looked at.
**again bleak foeman needs to work with 2 handed weapons. Stop limiting our damage which means less hate generation. Also stop limiting the variability in play style by forcing us to sword and board. LAME development angle once again.
Will keep posting things over and over and over. I know some is repeats but htey are issues. I appreciate xaices talking with the developer on this but honestly the guy needs to grow a man sized sac and start posting on these forums and in this thread.
Already I am starting to steer people clear of the game for issues related to this class, and how it is starting to look as if we don't see regular patches that correct blatent bugs within the game. Shoot the guild I am in we have already seen fifteen people leave the game for now with a strong opinion of never returning, this is not a good sign at all.
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