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Old 02-10-2007, 12:31 PM   #82 (permalink)
labrat
Senior Member
 
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Last Online: 05-31-2007 04:28 PM
Join Date: Jan 2007
Posts: 131

Level: 10

HP: 8 / 237
MP: 43 / 1362
EXP: 49%
Quote:
Originally Posted by Xaices
Quote:
Originally Posted by labrat

interesting stuff

are they going to reduce the heals of a pally? if not why reduce our frontal life tap? so tiring when they doing this type of change.
Well have you know Avairs main is a DK. He laid witness to soloing Four 3dot yellow mobs with only the use of Scythe of Doom. In his eyes this was not its intent and Overpowered. It needed to be lowered in that respect. He wanted to me to ask the community and to test it my self if he had infact lowered it so much that the ability is now useless or still feasable to use in its original intent.

Its Intended use as described by Sigil. An ability to use in a multiple mob situation that would allow the DK to sustain life just long enough for the party to regain control of the situation. (Not Solo 4 x 3dot yellow mobs).

I do not have an answer on Pali Heals. I am almost certain that I will get the reply of well Harrow is a powerful tool etc.

Sure I think solo'ing 4 3-dots is a tad much but honestly what was the toon wearing for armor and what was in their hands for a weapon. Was the toon already twinked out? If so this is not a fair observation. The has ot be looked at very closely not jut oh my look at that, it was not meant to be like that.

Even mentioning harrow is saddening to read. They are basically making the class just another bland and unflavored tank in just another MMO. There is nothing unique, nothing that says wow this class is fun to play. Now should be take down 3 30dot mobs. no not at all. should we be able to as a tank withstand the onslaught of one 3 dot sure, two 3 dots for a few seconds taking out one and running for our lives with the second. nothing more above that.

Time and again I see just about every other class in the field, with untwinked characters, taking out 3 and even 4 dot mobs of same or even higher level mobs (necros, sorc, cloth wearers taking out high end group inteneded mobs solo all while wearing cloth?) rangers, bards and the list goes on and on and on. Yet he thinks its funny to see a class that is a pure armor wearing large weapon carrying class not be able to the same thing or even slightly less? This is a major issue in his designing mind. This is exactly why we so no fixes for our AoD or reduction in Mallice timer or WoD. This is why we are bascially spamming fools for Vexing.

Have you tested out scythe? What do you think? Was it over powered from the watered down disaster it was prior to launch? I can tell you that prior to launch the lowered down Scythe was a P.O.S that served little use outside of giving me another key on my board to hit instead of always spamming vexing strike (which basically is all we do now).

Now

**I think right now, they hate over time generated by torture is a real joke for building agro. Why are we the only tanker that gets a hate that is not instant generation but overtime? Not a good design decision.

**We have spells at resisted way too often even if you put points into INT. This further decreases our hate generation.

**The timers that they applied to two of our skills is really just a smack at the very design itdea behind DK, we generate hate via damage and with these timers that was smacked down. I undertand they are increasing hate across the board, but yet again that means we are still third class in hate generation, the other 2 tankers just move up in hate as well. what kind of fix is that? none.

**BF needs to be changed such that if can be used with a 2 Hand weapon. Why are we being forced as a class to use a shield. Are the purposefully trying to limit our ability to increase hate levels?

**Shadow step somethings says you are warped (not failed) you dont move and secondary attack (harrow) is un-castable. Have not locked down when where or why but it happens often enough that I notice it. May be terrian issue not sure.

**our finishers need to be placed back in a chain as they should be. The should not be single finishers, there is no reason why if both my finishers pop at lvl 18 that I have to choose one and never see the other pop up again. Wrack followed by incite should be the natural flow of the chain anytime a DK crits.

**we crit entirely too little. There are times I can go 30 minutes of fighting and not a single crit? WTF oh and before someone opens their mouth I have maxed what I can put into dex at every level plus have ear that carries it higher.

**DC takes entirely too long to raise once again. This was issue in beta was fixed and now is an issue yet again. It is our only buff which we cant apply prior to combat and have to raise while in the midst of battle. Reduce its requirements to increase. This would increase our hate generation significantly.

will keep looking at the class, I do what them to take DK wear they had it prior to launch, it was perfect and they had to meddle with the class which for the most part was working as intended and fully functional in group and solo content.

I just don't believe his main is a DK, I don't know why but I don't. That is just lip service, he gives us. If his main was a DK we would at the very least see fixes to our AoD which basically would fix much of the problems in groups and agro esspecially at higher DC
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