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Yeah, Pally hate gen really blossoms at 16. You'll want to make a macro that reads something like this:
/cast "Upbraid I"
/cast "Guardian's Assault I"
Upbraid should always be used prior to another ability as it doesn't trigger the global cooldown.
At level 22 you get a buff for your party that lowers their aggro generation considerably.
Other tricks you may want to consider include:
1) Never use Holy Strike (after you get Guardian's Assault) because it drains too much end for little result.
2) Make sure you use Hammer of Valus when you can and always flank when you use it.
3) Seperate your melee strikes with spells because spells do not interrupt your endurance regen.
4) Use Marshalling Cry to your advantage moreso than the advantage of your party. (i.e. Pull with smite, cast marshalling cry and judgement of the impure, and then use your taunts and Hammer of Valus to build the maximum amount of aggro prior to others hitting on your mob).
When in a group with another tank of a different class, you may feel that you are lacking in aggro generation on trash mobs, but Paladins can definately tank when it counts. By the time you begin raiding you will have several abilities that will increase your effectivess of tanking a solitary mob.
1) Zeal - Causes your special attacks to hit twice
2) Blood Oath- Increases battle prowess against target until you switch targets
3) Paragon of Justics- sizeable stat/damage increase.
When in a group with another tank and when it is unwise to use your Virtue on trash mobs, it may be easier for a Paladin to fall into a support tank role, and indeed we may benefit the group moreso than a Warrior in that position.
But when we are the solo tank or in a raid situation where we can use several virtue points on one mob we will be up to par as the other tanks.
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