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I never noticed that Cull was missing from the list, I will have to check that out when I log in next time. I cannot see a reason that Cull would be removed... it could hardly be considered overpowered... and even if it was, a reduction in its potency would be fine, not its removal all together.
I must admit that I am starting to get a tad bit impatient with the fixes coming to the Dread Knight. Since the launch we have been tossed a single bone and although it was a good bone, there are severe issues at hand that need to be resolved. I am not talking specifically about issues like the long recast on Malice or Word of Doom, but to the fact that Armor of Darkness is completely broken. An ability that is absolutely defining to our class garners no benefit what so ever. They may be reluctant to change the timers on DPS abilities, but Armor of Darkness not working is pretty much game breaking in my opinion.
Thus far we have seen a handful of PVP fixes to a "Primarily PVE game" and several other classes getting a lot of changes. We have had one sentence dedicated to us. I am not going to pretend that I know what is required to fix Armor of Darkness, but I would imagine that it would be a top priority. Seeing as the Warrior and Paladin stances are working just fine, and ours is basically a carbon copy of theirs minus some minute statistical differences and the effect that Dreadful Countenance has on it, there should be no reason it is still broken. Currently the only reason we have to use Armor of Darkness is if we want to lower our DPS and agro capabilities...
To be honest, if they fixed Armor of Darkness and left everything else alone, I would be pretty content with that. Aside from that the other issues are not nearly as important to me. Sure I would love to have the "6 second" recast on Armor of Darkness, a lower recast on Word of Doom, and a buff to Devour Strength, but I could live without them. Not so much with Armor of Darkness... they really need to fix it within the next two patches. It should be fixed already, but if it isn't fixed soon I am going to start questioning my loyalties to Sigil and their development team. We are already starting down that slippery slope that Shadow Knights in EQ1 and EQ2 endured so many times before.
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Xerokill DreadFist - Lesser Giant Dread Knight (Hanseatica) - Thunderaxe
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