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Originally Posted by Garbar
I dont understand alot of your post. " No way to judge how many adds will come. I loathe this. " - Depending on my level, I can tell the exact distance a mob needs to be away from another before I can pull. There are AFEW spots near structures etc where the mobs PATHING is abit screwy, but you are saying in general this happens alot ??? From my experances there only afew spots in dungeons/camps where this happens - And after you have pulled that area once and you forinstance see the mobs run LEFT and around a building to PATH to you.. next time pull them from the left side and they will run straight to you. I really suggest you /bug these AREAS ingame.
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I think the areas I've had the problems with are heavily bugged. No, it's not an all the time thing. It's very hard at this point in the game to discern what is a bug, and what is supposed to happen. Atleast for me anyway. Bug, or no bug, it needs fixing.
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Originally Posted by Garbar
Early AOE? I dont need it or want it yet. Vanguard is about Teamwork and communication, If your grouping with AOE class's tell them if they AOE in dungeons with 4dot mobs they WILL die. I like that we dont get our aoe attack untill well after all the other class's who do get one do. Ive found in VG its ALLOT better to single target burn mobs down. Most healers can keep me up against 3-4 even con 4dot mobs, 4 Easy if there are 2 healers in the group.... But there mana will start going to down fast untill atleast 1 is dead and only 3 are hitting me, then it gets alot easyer... When theres only 2 left the healers can pritty much maintain there current mana while still keeping me alive atm, so we dont need AOE yet IMO.
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I wish I lived in a perfect world where every group was full of highly competent people. But, I don't. So far my grouping experiences have been 'meh' at best. I'm happy if the group can so much as understand who to assist, let alone control their AoE, and use CC. I'm more than aware of -how- a group should ideally function, but it's not been my experience so far that they do. So from MY point of view, having an AE a bit earlier on would be nice, but I'll agree it's not necessary. Now that I'm getting more of a feel for tanking in this game, I'm finding it to honestly be easier than WoW. It's getting the other groupmates to do what they should be doing that's the problem.
As far as Leap Attack goes, I abuse the hell out of that skill. It's just highly annoying to be jumping around all over. It's not as bad once you get the stepping back a couple times down.