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Originally Posted by XeroKill
I think it will be possible to debunk you numbers. Try looking at just regular auto-attack numbers. If ATK = Melee damage then auto attack should only ever hit as hard as what your ATK numbers say, but they don't. They hit higher and lower on a constant basis. This is true of ALL classes and ALL abilities and has been so since Beta 4 (probably more). There has to be some unseen anomalies that are calculated into their damage formulas that we do not see.
Secondly, the last thing we need right now is a nerf to Malice. It was nerfed already by getting its 15 seconds cooldown, which was reported as getting a 6 second cooldown, but I digress. The numbers that you provided are only the very top surface and the most superficial form of the damage calculations. To be honest, there is no way you can even begin to make this "conclusion" unless you know for certain how the game calculates its damage tables. So unless you can provide us with not only the damage formulas, but proof positive that they are accurate, there is no way that you can begin to make posts like this.
And to be perfectly honest I really hope that people will refrain from further posts of this nature that are based solely on 3rd grade math and the numbers they see in their combat logs. It will only lead to hysteria, confusion, and possible nerfs. No offense is intended by this, but your numbers are hardly conclusive.
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While i agree that things are fine the way they are you certainly didnt have to attack like that.
DrK right now is sorta on the lame end of things. We are a tank driven by DPS to maintain agro and yet they feel it is necessary to lower our damage output enough to basically render us useless in most fights. Even being an off tank most times its a waste of time.
They really need to get over this oh DrK is parsing to high and get us back to DPSing so we can maintain our agro case closed.