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Old 02-04-2007, 10:03 PM   #6 (permalink)
Garbar
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Last Online: 05-12-2007 05:51 PM
Join Date: Jan 2007
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Re: Current Issues/Opinions on Warriors

Quote:
Originally Posted by Persis
I'd like to see peoples' opinions on warriors as they are now, what we'd like to see fixed, changed, or implemented.

Having been a tank in several MMOs previously, I find being a tank in this game more challenging, for one... but also unnecessarily awkward. There's a fine line Sigil needs to realize between making things more challenging, and just plain stupid.

I personally hope they do some serious tweaking to the way mobs are working, as far as friends adding along. I've pulled a single mob that was far away from any others, only to have adds come out of nowhere, through walls, etc and mow down the group. That's just awful and really needs to be fixed/re-evaluated/etc. There's no standard for pulling, body pulling doesn't seem to make a difference. No way to judge how many adds will come. I loathe this.

Leap attack, as in the other thread, most agree it needs -something- done to it. The jumping around wouldn't be so bad if it automatically turned and faced your character to the mob. The mechanics of this ability are currently awful.

I dislike not having an AE ability early on, when so many DPS classes get them. It's a hassle trying to pick up all the mobs when you have rangers and sorcerers going to town with the AE.

I think those are my biggest gripes at the moment.

I dont understand alot of your post. " No way to judge how many adds will come. I loathe this. " - Depending on my level, I can tell the exact distance a mob needs to be away from another before I can pull. There are AFEW spots near structures etc where the mobs PATHING is abit screwy, but you are saying in general this happens alot ??? From my experances there only afew spots in dungeons/camps where this happens - And after you have pulled that area once and you forinstance see the mobs run LEFT and around a building to PATH to you.. next time pull them from the left side and they will run straight to you. I really suggest you /bug these AREAS ingame.

You say that Proximity agro doesnt make a difference???? This is the total opposite from what ive experanced so im not sure if we are playing the same game. Shooting a mob with my arrow adds a extra 3-4 meters on there agro range.

Early AOE? I dont need it or want it yet. Vanguard is about Teamwork and communication, If your grouping with AOE class's tell them if they AOE in dungeons with 4dot mobs they WILL die. I like that we dont get our aoe attack untill well after all the other class's who do get one do. Ive found in VG its ALLOT better to single target burn mobs down. Most healers can keep me up against 3-4 even con 4dot mobs, 4 Easy if there are 2 healers in the group.... But there mana will start going to down fast untill atleast 1 is dead and only 3 are hitting me, then it gets alot easyer... When theres only 2 left the healers can pritty much maintain there current mana while still keeping me alive atm, so we dont need AOE yet IMO.

Makes it all the better later on when we do get it. I prefer not getting EVERYTHING straight away and haveing nothing to look foward to later on accept upgrades of the same spell.
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