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Old 02-04-2007, 09:51 PM   #5 (permalink)
Garbar
Junior Member
 
 Additional Info
Last Online: 05-12-2007 05:51 PM
Join Date: Jan 2007
Posts: 28

Level: 4

HP: 0 / 75
MP: 9 / 358
EXP: 3%
Quote:
Originally Posted by Kanevala
The 20% Mitigation reduction in Offensive stance is a tad too ridiculous.

If you have 16% Mitigation from armor vs an even target, you'll have 0% in offensive.
If you have 21% Mit vs an even target, then you'll have 1% in offensive.

- The issue with Defensive stance triggering offensive finishers.
- Leap Attack obviously, as stated in the LA thread.

Those are my top 3 concerns currently.

The 20% mitigation reduction in offensive stance is apparently just a "display bug." Thats comeing from Venge and the devs, so hopefully it will get fixed soon. The devs have known since late beta.

Defnesive stance triggering offensive Finishiers is anoying, but again its a graphics bug, if you dont click the finishers it wont send you into offensive stance but yes, its very anoying. ( seems to be kick does it the most )

And Yes, Leap attack is pritty crappy. I hope they remove it fully as they dont seem to want to improve it (No word so far from any dev or venge on LAttack other then its working as intended). IMO it should be akin to the shadowknight (put me to the back of the mob) but place us infront of the mob.
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