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In the end I went with a Kojan Paladin. The 45% heal to both hp's and mana is a very nice ability and definitely has merit in solo, group, and raid play. As we know, Paladins are penalized for using LoH on ourselves. This gives me another major heal in my arsenal, is an instant cast ability, and carries no penalty.
I almost went with Thestran Human, but I didn't think the 3% was a significant enough increase (or mana cost decrease) in the long run. Even at 5000 defense rating, that's 5150. An average dps of 300 would be 309 instead. Although I do see the value of either offsetting a paladins buff penalties, or doubling up on buffs, it just didn't seem to carry the "ooo" factor I was looking for.
As far as stats go, at this stage ( I am level 15 at this posting), I am placing my points like this. 2 str 4 con 4 dex 2 vit 1 int 1 wis. This gives me 3 str 5 con 5 dex 3 vit 2 int 2 wis per level. I spread out the points while keeping an emphasis on tanking first, dps second. I feel that paladins can benefit from all stats, depending on which role they see themselves playing. I wanted to focus on tanking, while not totally neglecting dps. Since there is no formula as of yet to determine exactly how much int or wis in needed to easily see what mobs are doing, I used the least points in these stats. If at a later time I need to raise them, I can always refund points or adjust gear.
Anyway, that's what I went with, I think it will do well. Although really, any race can do well as a paladin. As long as you stay away from extreme builds, and pick a race that matches how you want to play, you should do fine. Every race has it's own perk, so it's just added flavor to the game without pushing a "prefered" build on us all.
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