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As far as I know, Sigil's vision of the protective fighters goes as follows:
Primary role: Tanking, all equal.
Secondary:
Warrior - DPS
Dread Knight - Debuffs, Utility (DoTs, Fears, Shadowstep, Invis)
Paladins - Buffs, Heals, Anti-undead
Inquisitors - Anti-magic
Warriors are supposed to make up from their lack of utility from superior DPS in offensive stance. In fact, they are so devoid of utility no amount of DPS can make it up. Seriously, have you ever played a Warrior? You sit there spam taunting strike and taunt, wait till a light pops up and press another button. In beta, they hardly out-DPSed DKs either, hence probably the source of our nerf come live. However, Sigil say they want to keep the tanks equal in aggro generation.
At the moment though, it's Warrior > Paladin > DK. To top it off Paladins have better rescues too.
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