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I find most of the time I can hold aggro on mobs, if my tanking weapon is of higher item level than our DPS and I just learnt new skills. It is mostly the levels before I can learn these new aggro-keeping skills which give me trouble. For example, right now, I'm level 17 and I learn a whole lot at 18 (new provoke, torture, etc). This is especially the case now that my group has pimped up DPS gear and they blast anything out of the water. Quite often I will struggle against our Ranger, Bard and even Blood Mage if they start attacking before me.
I find I really NEED to pull to maintain aggro on mobs. I NEED to co-ordinate my group to DPS one target at a time; to give me a few seconds on boss fights just to ensure my hate is above the damage curve. I NEED to spam everything I got, as soon as I got it. It works mostly for me.
When I played my Warrior in beta, it would be a lot easier for me to hold aggro. Not just the fact that they have more DPS, but because they had a spammable skill called "Taunting strike" which would do 75% weapon damage and add a whole lot of hate. We need something like this. Vexing strike could add hate, for example. However I feel wary of giving us Warrior DPS as a quick fix. The DPS is what makes the Warrior, giving it to us would make us far OP.
All we need is an actual 6sec Malice (non-CD was a bit OP), 10min WoD (5min OP, 15min a bit long) and a spammable skill which lets us build hate only limited by our endurance.
Malice at the moment is mostly only used once or twice a fight; the extra slight increase in DPS from a shorter CD would make it easier on us.
WoD is like an emergency skill. If you REALLY need to get aggro on something and nothing's working, it's great.
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