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Old 01-30-2007, 02:38 AM   #1 (permalink)
Xaices
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 Additional Info
Last Online: 06-08-2007 05:06 PM
Join Date: May 2006
Posts: 14

Level: 2

HP: 0 / 37
MP: 4 / 293
EXP: 50%
Dread Knight Bugs and Issues.

Bugs:

Shadow Step: camera angle changes to obscure angles when this ability is used. Shadow Step still desincs PC from game causing the playing be viewed by MOBs and Party Members a like in one place when in fact the PC has moved. Also if PC moves directly after Shadow Step is unable to perform any action other than movement for a period of time ~10 sec.

Armor of Darkness: No mitigation bonus. When switching stances there is no raise or lower of mitigation.

Scourge: Ability is being rsisted entirely to often (My understanding is it is not a resistable ability). On the PvP server in PvE combat the defensive target gets a resist anouncment from scourge.

Issues:

Word of Doom - The 15 minute reuse timer is a rediculous over kill and has made this ability rather useless. This should be one of our mainstay combat abilities and one of our signature class defining abilitites. 5 minutes may have been to little of time, but 15 is a bit harsh. Suggest 10 minutes.

Malice - the 15 second reuse timer on malice has significantly caused lower dps generation thus has significantly lowered our hate generation completely setting the Dread Kngiht back. This ability had a bug that was found just prior to launch caused something in one of the patches that caused the ability to do 2 x the dmg. This was the reason it did so much dmg NOT the reuse timer. Also the problem now is we only have one ability to use in combat on a continual basis, "Vexing Strike". Pressing "1" button over and over again is as exciting as watching grass grow. Suggest puting the reuse timer of malice down to the earlier mentioned but not implemented 6 second refresh or add another ability in that does soley dmg, nothing more no DC No bonus from flanking just good old fashioned dmg.

Devour Strength This ability is debuffing for half of what it was prelaunch.
-------------------------lvl------Bebuff Befor--------Debuff Now after luanch
Devour Strength I---------1---------14---------------------10
Devour Strength II--------10--------29---------------------15
Devour Strength III-------20--------52---------------------25
Devour Strength IV-------30--------78---------------------35
Devour Strength V--------40-------105--------------------45
Devour Strength VI-------50-------?-----------------------55

This needs to return back to what it was prelaunch. Are secondary roll as primary debuffer is no longer. Also this directly affects our dmg as str is in the dmg equations ultimately effecting our hate generation. Back to ground zero again with hate.

Reported Not Substantiated:

Raveging Darkness: 1. High Miss rate. 2. If missed puts negative effect on PC.

Abysmal Chains: High Resist rate in PvP.


*Note: Edited this Post to Reflect what is Posted in the Dread Knight Class Lead OP on the OVF. By Sigil Class Lead forum guidlines the OP of the bug and issues thread must remain short and to the point. I have replied to my own post on the OVF with full detailed accounts and descriptions of these bugs and issues. Also there is a comment to and a direct link to this thread from my OP in the Dread Knight Class Lead Bugg and Issues thread on the OVF.
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