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Well for one thing, those are rescues and they are supposed to work that way.
I have noticed this too. We were doing a power group session in Khegor's End the other night and as myself and the other tank kept leap frogging each other I noticed that if he pulled, he could hold it with just an arrow shot for a good 3 hits. I could taunt, I could do whatever and it always took a few before it came to me. The same thing worked in reverse for me too. If I pulled it, it was on me for a few hits. This may be a mechanic installed more for raids and tough group bosses. The most trying time of any fight is the first few seconds where the tank is building agro, the group needs to debuff, and the healers need to keep the tank up. With this mechanic, the first few seconds are a lock. If the tank is pouring on the agro moves, the healers can heal and the debuffers can go to work.
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Xerokill DreadFist - Lesser Giant Dread Knight (Hanseatica) - Thunderaxe
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