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the blight of warriors in all other games so far that I have seen, seems to be that after certain level of gear is reached, compared to the level of content said warrior encounters, warrior's job comes down largely to autoattack and afk.
Now, I always played a cleric before, so I treated warriors into a good and bad according to what you have said - watching mob pathing, dealing with adds, etc. Say a group is chain pulling, new mob came into camp, and a warrior is on the old mob until it is dead. I tell him few times to pick up the new mob, and if not, than I find a new warrior generally fast - lots of people want to group with a decent healer.
I guess what I am trying to say, is Sigil is trying to eliminate this mentality of "autoatk - afk - next mob". They are trying to give warriors a job that is something different, and I am sure they will adjust it to player demands.
However problem comes in, when players start saying "I want to be just as powerful as some other class", as opposed to "This ability needs to get better or that ability needs to be nerfed". Constructive criticism is key imho.
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