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The hit point stat is constitution, which scales from 1/4 hp per point of constitution at low levels to 4 hp per point at higher levels.
The race with the highest constitution cap is the dwarf, who gets +3 per level. The halfling can add a total of 4 con per level, as opposed to the dwarf's 7.
But unless they increase the effect of constitution on hps, I dont see the hit point difference between the dwarf and halfling as being that great come end game, given the fact that you can expect huge hp bonuses from plate-armor legendary equipment. The same thing will probably hold true in reverse, with respect to dexterity.
The racial stat bonuses will make some differences, but not class defining differences. the same thing holds true with the racial abilities. The halfling taunt is on a 15 minute timer. its not like it can be used in every fight. Its basically an 'o sh*t' ability, which amounts to an extra rescue on a very long timer. Not especially uber IMO. But a helluva lot better than the old run and hide ability.
While we are on the subject of stats....Is there any good reason for a warrior to choose INT over WIS for his tactical stat? From what I understand, either stat will give the same tactical advantage, but the one used for the calculation is the highest one of the two. Wisdom also increases the mana (energy) pool. And thats what we need for our taunts. Why would one choose to pump INT over WIS? Am I missing something?
Im interested in this question because of the + 1 Wisdom that the halfling receives. If I can use that as my tactical stat rather than INT, then it wont go to waste.
Given the extra taunt (rescue) and the extra wisdom (for tactical insight), the halfling may turn out to be the agro specialist, while other racial warriors turn out to be the mitigation specialists, the hit point specialists, or the dps specialists. But in the end, I see these differences as being minor. Your thoughts?
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