IN RAIDS the main Tank will be buffed to the max and in defensive stance.
In Raids Heals will flow in a constant stream - healers are always the main concern in raids.
In Raids, in the end, all tanks will be fine (platemail).
In most Raids you have an off-tank to help.
In raids gear always holds to be the most important stat for a MT tank and all main tanks will be chosen by whom has the better gear.
OMG if you think that this list abilities will be fun to play? You my friend can have it this would make the Warrior the epitome of boring!
Agro control, stuns (something thats usualy the pallys domain), battlecrys, commands - Group agro reduceing abilities and dammge buffs for the group and ofcourse dammage (While NOT tanking)
Argo control?
And if holding Argo is my main attribute then u can keep it because for ONE that would mean there is no BALANCE among core tanking abilities NO one tank should hold Argo better then another TANK!
PLUS at 1:1 ratio, damage to hate, that would mean we would be at the bottom of the argo holding chain because we as WARRIORS cant do anything good just melon collie.
I want someone to tell me what our specialty is as a Warrior what do we excel at please tell me :shock:
stuns (something thats usualy the pallys domain
What we have like 3 stun lines that hardly stun and will not work against epic style mobs I am sure.

ops:
battlecrys, commands :shock:
We can have one going at a time so what the rest of the battle we just sit there?
dammge buffs for the group
Oh like this will make a difference EVER! And in a raid yeah I can see it now HEY take the WARRIOR he has a group damage buff :shock: lmao.