View Single Post
Old 01-24-2007, 02:24 AM   #10 (permalink)
XeroKill
Senior Member
 
 Additional Info
Last Online: 02-19-2007 02:35 PM
Join Date: Jan 2007
Posts: 186

Level: 12

HP: 18 / 292
MP: 62 / 1423
EXP: 68%
Somethings to consider about the stats:

1) Both WIS and INT work the same for target's target. Point for Point they give the same result in determining if you see what the target sees. They are not additive either, it works off of whichever stat is higher*.

*NOTE - As far as I can tell. I spent about 10 hours trying to test this and I couldn't get a very accurate sampling due to shear randomness but ultimately my results lent themselves to indicating that it doesn't stack.

2) WIS = Energy = More taunts

3) INT = Damage/Hate = More bang for your buck (2INT currently = +1 Hate)*

*NOTE - Deciding between WIS or INT for better / more taunts is a hard line to draw. Simply put we need to determine if you can get more Taunt/SEC by having more hate per ability or more taunts per fight. It all really depends on how much you invest into either stat. I am sure there is a crossover point where WIS will be better (enough to grant another taunt) but I think INT will be the easy choice early on.

4) The CON:Resist ratio is 10:1 (10 CON = 1 To ALL Resists)

5) At a certain point on VIT you gain 100% in combat regen. If that number is not too high, it could be worth it to invest just enough VIT to reach that 100% mark. That or get some heavy VIT gear later on. I don't know the exact numbers because they keep changing it every time I do the math.
__________________
Xerokill DreadFist - Lesser Giant Dread Knight (Hanseatica) - Thunderaxe

XeroKill is offline