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I don't know about you, but mine are. My Vexing Strike II, 86 damage, every time. My Malice II, also 86 damage every time with my current weapon. I do seem to get a little bit of a spread on my melee damage, but honestly I don't watch it as closely as I do my ability damage. I can understand certain abilities doing set amounts of damage but I mean damn, mine and theirs is so predictable it is boring. Even the ability descriptions claim they do between X and Y damage, yet mine seem to all do the same.
I know that if I hit Vexing Strike, I will see 86 fly over the mobs head, be it even level, blue, green, or red. If it hits, it is 86 damage. The only thing that seems to be different is my DoT damage. Everything after the initial tick is the same, but the initial tick on Torture ranges from like 22 to 40, as I think it should... maybe melee damage isn't scaling properly, but spell damage is?
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Xerokill DreadFist - Lesser Giant Dread Knight (Hanseatica) - Thunderaxe
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