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Kojani Human: Spirit of Jin
- This ability will immediately restore 45% of energy and hit points to the target.
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Can this be used on yourself (dumb question, just in case)? Seems a person with this ability is of great raid utility and group utility on the spot, regardless of class. That is a healer save, mana battery, self heal, and potentially some aggro generator due to a 45% hitpoint heal, all in one.
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Qaliathari Humans: Swiftness of the Sands
- For this next 10 seconds, when this ability is activated your ability to evade all melee attacks and spells will be greatly increased.
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Any idea on how much does this help? Is it a complete evasion? Is it frontal only? Can i enable this turn around and run, or will i get creamed in the back?
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Thestran Humans: Inspirational Commands
- You will have 3 inspirational commands at your disposal: Inspirational Presence, Inspirational Wisdom, and Inspirational Tactics. Each command is a group buff that will add either 2% to mitigation, a 3% reduction to mana cost of all spells, or a 2% increase in damage. You may only maintain one command at a time, however you may have all 3 effects active at the same time.
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So.... Is this the 30 seconds every 20 minutes racial, a perma group boost for 2% mitigation? What % of total time played in a given hour can this be kept on?
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Kurashasa: Symbiotic Armor
- When this armor is active you will be consumed by a symbiotic presence. In addition to regening 2% of your health every 3 seconds, you will apply an effect to all enemies within a 20 meter point-blank radius. Anyone affected by this debuff will become snared and slowed.
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Snared? cool! Slowed?
BY HOW MUCH? this badass racial seems like an
AE aggro spell, that also drops everythings' dps around you by the % they are slowed.... can this fucka be resisted?
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Lesser Giant: Strength of Torsheim
- For the next 30 seconds after this ability is activated, you will increase your max hit points by 50%.
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no comment, LGs suck
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Orc: Fury of Ghalnn
- For the next 5 attacks after this ability is activated, you will receive a 10% increase to damage and all the damage you do will return to you in the form of hit points.
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I used to think this racial is sweet, now I think it is total trash. How much HP can you gain back with this racial? 1000? 2000? 3000? If you are a 10k hp tank, you are waaay better off with a 45% hp/mana restore racial, and it is more versatile(you can use it on others)
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Dark Elf: Spawn of Haelufir
- This ability allows you to summon forth a small drake for a short duration. The type of drake you summon will be based on class and level. Each type of drake will have a variety of effects at their disposal, ranging from group aura's, to breath attacks. The higher level drakes will also learn spells that are sympathetic with their associated class.
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I can imagine this racial ranging from a totally piece of shit gimp ass useless button, to an uberrific "he can do some crazy shit" discussion material, depending on what abilities the damn drake has... Can it CC? Can it boost group damage or your own mitigation? Does it snare? Does it triple your DC generation? Can it tank a mob for you :PPPP ???
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These are just my questions about some races I am considering playing as a DK. There are a few more races that have DK enabled, but I didn't like their racial/point allocation and didn't seriously consider them. Please post your knowledgable answers to questions I asked if you know answers below. Thanks all.