Thread: Potential Issue
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Old 01-09-2007, 03:39 AM   #8 (permalink)
ellestil
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 Additional Info
Last Online: 06-08-2007 12:32 AM
Join Date: May 2006
Posts: 132

Level: 10

HP: 7 / 238
MP: 44 / 1641
EXP: 53%
Taz's example is correct. I think some of you are thinking that the "buffs" that come from a rescue means that they can be used over and over to negate incoming damage on a party member. This is not the case.

A rescue draws huge amounts of hate to the tank that uses it. In most cases if a paladin used a rescue on the MT it would pull off aggro, and if he didn't, the pali would use his other rescue or lay on hands to heal the warrior himself. Once the rescue draws hate, the paladin will hold it unless the warrior draws it back with his own rescue.

A paladin (or warrior) cannot use rescue on himself and gain it's benefits. For example, one paladin rescue adds a large amount of hate to the paladin while at the same time healing his rescue target. The paladin cannot cast rescue on himself, healing himself in this way however.

Also, in order to rescue someone, you have to have both offensive and defensive targets correctly targeted and within range. So, if two mobs attack and your targeting Mob A, if Mob B peels and attacks the healer, even if you have the healer designated as your defensive target, if you keep your offensive target on Mob A, rescue won't go off. You have to make sure your healer is conned AND mob B is conned, then be close to both of them in order to rescue the healer.

As you can imagine this makes for some hectic battles as a tank with multimobs. "Rescue Bouncing" as Taz calls it could be used to help spread the damage of a hard hitting mob, but even in this scenario, it would not be a game breaking exploit. It only buys some time, either way the healers mana would get used to keep them up.

Ellestil
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