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Tazzrin's Report & Question/ Answer about the VG Warrior
Ok soldiers listen up!
I have had the glorious opportunity to spend ample time on the battlefield of Vanguard's three continents. After whiping off the blood spattering from my enemies, I decided that it would be a good time to drop in and tell you soldiers whats what.
Now, I am going to leave most of our abilities out of it, because they are still being constantly tweaked. I will say, however, that Shout of Fury = absolute destruction for the offensive warrior.
Everything you have heard about us being the highest damaging defensive fighters is 100% true. We are melee masters. Hulcrors of combat. Monsters of mayhem. At the early levels we can even out damage the offensive fighters. On top of our extreme damage abilities, we have an enormous assortment of weapon types to choose from.
After level 10 you will be able to gain attribute points which you can add to your current stats. This is where there is the opportunity for maximum diversity between tanks. There are currently six different types of stats: Strength, Constitution, Dexterity, Vitality, Wisdom, Intelligence.
Do what you wish with your points. I am a stickler for the old-fashioned meat shield tank, so I always pump up constitution first, dexterity second, and vitality/ strength for my third choices. Do not forget about a point or two in wisdom and intelligence, because this will help you realize what is going on in battle.
Here is a snippet about Strength, Constitution, and Dexterity:
Strength: Your primary attribute that focuses on how hard you can hit and how much weight you can carry.
1 Strength = .08 Weight Carry
1 Strength = .21 Melee Attack
Constitution: This is your subsitute for the stamina attribute. Points here will help increase your hit points as well as your resistances.
1 Constitution = 3 Hit Points
10.2 Constituion = 1 to all Resists
Dexterity: Possibly considered as the "all around stat". Dexterity can help increase your critical hit chances, ability to evade or completely resist spell and melee attacks, help mitigate incoming melee damage, improve your chances to defend with defensive abilities, and help identifying certain incoming melee attacks.
I would strongly suggest that before you start spending your attribute points like a drunken sailor, try and come up with a strategic plan on what areas will be best for your tank.
Moving on to rescues: Learn them, use them, love them. They are great tools on the battlefield for instant agro. They have saved many grateful group members countless times. If you are able to master the use of your taunt abilities and your rescue abilities, then you will be a fine example of a battle commander. You will reach a point where you will literally command each battle.
Speaking of being a commander, we warriors will get battle commands which we can use on our group/ (raid?) members. We get two basic forms which are split into two different categories: Defense and Offense, and Group and Single target. I will give you the info on these skills here:
Command: Press the Attack
Description: By following this command, your defensive target will be granted a 25% damage increase on their next 2 attacks.
Level: 6
Power Cost: 38 Energy
Cast: Instant
Range: 5
Availability: Warrior Trainer
Cost: 20 Copper
Stance: Offensive/Defensive
Command: Defend I
Description: By following this command, your defensive target will be granted a 40% increase to mitigation for the next 3 incoming attacks.
Level: 18
Power Cost: 64 Energy
Cast: Instant
Range: 5
Availability: Warrior Trainer
Cost: 1 Silver 30 Copper
Stance: Offensive/Defensive
Group Command: Defend I
Description: By following this command, your group will be granted a 25% increase to mitigation for the next 2 incoming attacks.
Level: 28
Power Cost: 162 Energy
Cast: Instant
Range: 5
Availability: Warrior Trainer
Cost: 2 Silver 55 Copper
Stance: Offensive/Defensive
Group Command: Assault
Description: By following this command, your group will be granted a 15% increase on their next 2 attacks.
Level: 24
Power Cost: 180 Energy
Cast: Instant
Range: 5
Availability: Warrior Trainer
Cost: 1 Silver 2 Silver?
Stance: Offensive/Defensive
...Do not take these to heart, because they are still subject to being changed.
Ok soldiers come close and listen well: DO NOT leave the barracks without a shield. Sword and board is the way to go people! DO I MAKE MYSELF CLEAR!? I can count on one hand the times I have tanked for a group dual wielding. Go dual wielding when you are not the MT, or are killing various "weak" mobs. Two handers are very nice, but not really my style. Do what you will with your weapon specialty, but do not say I did not warn you about bringing your shield.
Furthermore, shields seem somewhat rare at this point. When you find a shield upgrade, be sure to cherish it.
For you PvP people I will say one thing and one thing only: Leap Attack. Remember this when you are rooted/ snared/ immobilized. It is your best tactic when trying to overcome these abilities. Other than that the only other thing I can advise is do not use taunt when fighting other players :P .
I am going to turn into the barracks for now soldiers. If you have any questions regarding Vanguard's warrior feel free to ask.
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