|
I believe that warrior will be on the far end of tanking melee and inquistors will be on the far end of tanking magic. Paladins and Dreadknights will fall in the middle ground more then likely paladins closer to melee and dreadknights closer to magic.
The common formality in all kinds of mmorpgs is that caster mobs use melee which even players won't do.
How often do you see a wizards poking a mob with a dagger in everquest? Basically never, so why then do caster mobs do most of thier damage with melee? Its simple tanks can't tank magic because 90% of all damage was designed to be melee and resists are something that is more or less tacked on to the end of a game (everquest, wow, ffxi).
Now you have a posed the problem of the paladin, constantly hunting undead for their innate advantage. Innate advantage toward a monster makes them then weaker against everything else which hurts the class.
Hopefully there is enough magic monsters to make the class inquistor useful because if not they could be just another fill warrior to complete a group.
|