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Old 09-14-2006, 01:03 AM   #7 (permalink)
Cocytus
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 Additional Info
Last Online: 03-15-2007 08:22 PM
Join Date: Sep 2006
Posts: 47

Level: 5

HP: 1 / 116
MP: 15 / 707
EXP: 67%
Tank as leader? They might be up front during the fighting but I would argue that a tank has enough to worry about just with managing the battle. Let the healer or scout worry about being leader. As far as what makes for a great tank? There are of course certain requirements. Regardless of player skill, you have to have equipment you can work with. Everything a tank does to improve his/her self needs to be taken care of before achieving greatness can even be considered. This is because a great tank belongs at the front of a group, not soloing some dungeon running a parser to check for miniscule variations in efficiency. You have to have faith in your healer. Don't worry about how low your health bar is creeping in the middle of a fight, don't worry about who's going to assume aggro when you die. These are distractions a tank must resist. Have faith in your healer, even if they let you down. Although I advise caution when grouping with such a healer in the future. A great tank has to be willing to die. There's no reason the whole group should ever wipe. There's a certain point where the tank has to tell the others to run to the zone line, and hope they send someone back to drag his/her corpse to safety once it's all said and done. The tanks place is a group. A great tank puts the group's considerations before his/her own. That's all it simplifies down to really.
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