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Duel-Weild vs. Two-Handers
Most games make 2-handers and DW weps basically equal each other out for DPS, which is fine, but kind of vanilla. What would you guys think about different effects for auto-attacking with different kinds of weapons?
For example, to keep it simple ill just use 2-handers and DW weps, you could of course make this more complicated by adding differences between slashing piercing and blunt weapons. But say a 2-handed weapon causes massive damage instantly, burst damage basically. While DW causes the same amount of damage over time, but through bleeding damage, and possibly attack speed loss on the enemy ect.
EXAMPLE
2h 10 seconds of combat, 5 second swing speed
105 damage
145 damage
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250 damage
DW 10 seconds of combat 2.5 second swing speed
25 damage main-hand | 10 damage off-hand
20 damage main-hand | 20 damage off-hand
25 damage main-hand | 10 damage off-hand
25 damage main-hand | 15 damage off-hand
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95 damage main-hand | 55 damage off-hand
150 damage instantly + 100 damage bleed over 10 seconds
Since mobs dont live forever, the DW is going to come out to less DPS so lets add some bonuses to warrent this.
If the mob bleeds for more than 10 seconds, he loses 1/2% attack speed and 1% movement speed every 5 seconds thereafter.
From what I have seen fights last about 3 minutes or so on average. So I beleive that they would both have their advantages. Obviously Im not looking at this from all angles, feel free to tell me how dumb the idea is, just throwing it out there
:P
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