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Dug this up about Rangers, but it gives some good info about ranged combat.
"We know the ranger is the most skilled archery class. But mechanically, how are they superior? Is it through general damage, abilities, or both? And will the archery skill play an important role if the ranger is assigned to pull?
They are superior in a few ways. One is simple skill. Rangers will gain more upfront archery skill than any other class. Because ranged weapons and ammunition require skill to use them, the Ranger can use long bow type weapons far earlier than any other class.
The second is the way ranged combat works for Rangers. Their shots are typically more powerful and take less time to aim. When they are required to aim for long periods of time (long being 8-12s) then they are greatly rewarded by extra damage or extraordinary effects. For most classes, aiming makes them very vulnerable to attacks and does not allow movement of any kind. Most of the Ranger’s bow attacks allow for him to move and he is far less vulnerable. Ranged combat for Rangers is night and day when comparing them to other classes.
Ranged attacks include lulling shots, AE shots, extreme damage sniper shots, cone shots (multi arrow shots), fast shots and stopping (rooting) shots. Again, there are lots of options."
I'd suspect that fletching will give plenty of options, but that's just a guess on my part. I can't imagine that with the amount of complexity there seems to be in Vanguard that they wouldn't want to add variety with different arrows.
If I had to guess I think the system is probably one where you choose how long to aim, instead of actually aiming yourself ala Oblivion or other similar archery systems. I am curious however if a non ranger fighting class could specialize in ranged attacks and be anywhere close to a ranger in damage...not sure why anyone would want to be a gimp ranger wannabe but I like variety.
Relgrath
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