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Rules of the Tank..
What is it that seperates a good tank from a bad tank. I would like to hear some of your thoughts on this. So I will start, the Tank is the leader they are the most important member of the group and with out one the others are doomed to fail. They lead the way and everybody follows. Healers are the most suppoting class, but even the best healer can't make a scout an effective tank. But being a human meat shield is only a small part of what a tank does, they must evaluate a situation or a mob and determine if it can be killed, the best way to kill it, and how many or how quicky the group can move through an area. They must know there group members and the capabilities, from the healing max of there healer to the dps/argo control of the others. This is what makes a tank a tank, armor and wepeons are only means they go about doing it, there mind if there real fable. So what do you guys think..
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