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Actually Wars in EQ didnt become the always wanted prime tank till EQ messed up and came out with Disciplines.
In a very old post they admitted that it was implemented wrong and of course players used it in a way that they had not ment. Just like with Corpse Summoning and Feign Death, etc.
So it set a pace that was to late for them to change and forever changed tanking.
But aside from that, the idea of having any one tank tank better then all the other tanks in every situation just doesnt work.
Players who pick a tank of any type normaly want to tank and tank the best they can and be proud of it.
Any one tank out of many tanks made to be the best for Raids normaly has a roll down hill effect on just simple grouping that can be over powering cause grouping/raid grief for the other sets of tanks.
Then you might as well have just one tank period and have all the other classes with special abilities to fill in any gaps. But then you would hear the one and only class of tank cry up a storm about how cookie cutter they are and how much competition they would have for groups/raid spots.
So I am all for multi types of tanks with different uese and them having different abilities and for the most part tank equally well. But each has a prefered area of tanking for certain situations/mobs.
Haruchai
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