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Old 05-24-2006, 02:52 PM   #7 (permalink)
radhazg
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 Additional Info
Last Online: 08-21-2006 12:16 PM
Join Date: May 2006
Posts: 79

Level: 7

HP: 3 / 170
MP: 26 / 1201
EXP: 83%
I agree, we need to wait until we actually can test things before passing true judgment. While on initial glance, I suppose the offensive aura may seem a bit out of place I suppose, but looking at the skills in general, there are a number of them that are pretty much undead specific. Which is fine.
The warr seems bent towards more of a 1 target control, keep 1 target really busy and off balance, with some options for multiple targets and assuming you're not the main tank, dealling some good damage as well.
The pally on the other hand, seems more along the lines of keeping his and his allies defence up, with a little hate generatoin thrown in for good mesure. In fact, from the looks of his rescues, he may actually NOT want to keep aggro 100% of the time. Throw in the heals, and the buffs, this guy looks pretty tough on most opponants, and undead should quake in fear of this guy.

Overall, it seems to me they're doing what they said they would. I would gladly take either a warr or a pally along for a main tank, though if it was against 1 big guy, I might prefer a warr. If it was against say, swarms of undead, I'd take a pally first any day of the week. Undead typically come in swarms anyway, and the pally's skills seem to take that into account. Instead of keeping the mobs on him, he keeps the mobs from doing to much damage to the party.
The reason the offensive aura is in there, obviously, is to compensate for the warr's offensive stances and abilities. The pally won't deal as much damage, but he won't take as much either in that respect. It gives him something to do if he isn't tanking. It falls into the whole "keep the party going" theame as well.

Almost makes me wish I was rolling pally (again). Almost. But I swore off hybrid classes of any kind after wow. ......Almost.
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