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Originally Posted by Danth
I wonder if perhaps there's a bit too much offence in there. Warriors won't be happy--rightly so--if Paladins prove to add nearly the same damage output to a group as a Warrior does. This is one aspect that might need some tweaking. In particular I question the need for a dedicated offensive aura. A Paladin can put away his shield and switch to 2-hander mode when he wants to improve his damage; having a dedicated aura seems potentially like overkill. This falls into the "we have to see how well it actually works" category.
The important thing is that this skill list leaves me in a positive mood, thinking about how the various skills could work together. Contrast that with WoW's beta Paladin, which always left me hoping Blizzard was going to improve it (they never did). As I said above, it looks like the Vanguard Paladin has a solid base to work from.
Danth
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I agree about the offensive aura having some possible balance issues- especially since it extends to your group mates as well. It should be ok though as they claim it is not as powerful of a bonus to offense as the warrior stance. Has there been any word on two paladins auras stacking?