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The Vanguard Paladin has a solid foundation. It's hard to comment on specifics without knowing via personal experience how well the individual skills actually work.
It's worth noting that no direct stun spells are mentioned (only one that's rescue-based). This is a bit of a departure from previous MMO Paladins, but it's not necessarily a bad thing.
I wonder if perhaps there's a bit too much offence in there. Warriors won't be happy--rightly so--if Paladins prove to add nearly the same damage output to a group as a Warrior does. This is one aspect that might need some tweaking. In particular I question the need for a dedicated offensive aura. A Paladin can put away his shield and switch to 2-hander mode when he wants to improve his damage; having a dedicated aura seems potentially like overkill. This falls into the "we have to see how well it actually works" category.
The important thing is that this skill list leaves me in a positive mood, thinking about how the various skills could work together. Contrast that with WoW's beta Paladin, which always left me hoping Blizzard was going to improve it (they never did). As I said above, it looks like the Vanguard Paladin has a solid base to work from.
Danth
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