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Old 05-22-2006, 04:23 PM   #11 (permalink)
radhazg
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Last Online: 08-21-2006 01:16 PM
Join Date: May 2006
Posts: 79

Level: 7

HP: 2 / 170
MP: 26 / 1328
EXP: 83%
intel as a valid stat for tanks? sheer greatness. every game I've seen has always been a simple case of whack and survive style tanking for the most part. ffxi had a bit of a change, I saw ninja's tank very well there. I can say now, I will definatly be investing in an intel style warr. Not just so I can see incoming attacks and defend myself better, but to see opportunities to rescue teamates as well. say perhaps, the mob can choose to "feint" and switch targets slightly before his attack goes off? If your perception/intel is high enough you can detect the ruse, and use a rescue skill acordingly.

Also, its been said that the whole "heal the meatshield" scenario is changing in regards to clerics, and they will have more to do. I see 2 outcomes. If the tank is doing his job, the cleric should likely be able to melee / nuke fairly well, with the tank simply being something of a side issue. the Tanks job will be to take all the damage yes, but as its more tactical, it wont be a matter of simply outlasting the damage. So the healer keeps tabs on the tanks hp, throws him a heal when needed, keeps a lookout on the other guys to make sure they havn't been hit with splashes or attacks the tank couldn't intercept, but overall fight the mob.
If the tank is a bad one, or say, an offensive fighter who is off tanking, the cleric will have to watch healing full time, and fight only when he's sure of the situation. this results in a loss of overall damage, so it takes longer to put down the mob.
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