Ex Umbris is a core guild that is forming of quality players from the Pre-Release community. Please feel to take a look through one of the largest and most read threads on Silky Venom "The Drawing Board" or you can check out our forums at
http://umbrus.jconserv.net
Guild Charter:
http://umbrus.jconserv.net/viewtopic.php?t=41
Ex Umbris is a community guild and we intend to have a very good reputation on our server. We intend to be skilled, knowledgable and honorable players with the shared goal of enjoying the game from level 1 to where we finally log out.
Ex Umbris is about having fun, we are a guild that has come together in order to have fun exploring Telon and challenging the content that the devs at Sigil have prepared for us.
Ex Umbris is a guild that works as a team, has fun and is able to overcome any obsticles laid before it!
Ex Umbris is not an Uber guild, we are a guild of players that fall between the monikers of casual and hardcore.
Ex Umbris as a guild will be focused on exploring the many aspects of the game: exploration, crafting, diplomacy and when we get to the right points raiding.
Ex Umbris does not recommend powerleveling to the end of the game, but instead taking your time to explore the game before the "end game".
Ex Umbris is a mutual support community, Ex Umbris would like our members to help each other.
Ex Umbris is not a PvP or a RP guild, however we will have members that enjoy both acivities and we will do what we can to support both play styles (as long as they do not detrimentailly affect the rest of the guild).
Ex Umbris is a home and a family, not an isolated guild locked away from the rest of the server.
Ex Umbris is firmly against the secondary market and the effect it has on games that are not intended to have it.
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Our guild members are players and citizens of the MMO known as Vanguard: Saga of Heroes. We understand that we have benefits and responsibilities as players and game-world citizens. Foremost amongst these benefits and responsibilities are Community participation, the ability to experience Game Content, the concept of Mutual Benefit, the protection of a positive Guild Culture, and the importance of Guild Organization.
Community
Our guild will contribute positively to the Vanguard Community. Our name will be known and recognizable and be associated with honesty, integrity, good gamesmanship, and knowledgeable, skillful play. To the best of our ability, we will maintain good relationships with other guilds, individuals, and organizations on our server of choice. We will maintain a presence on server boards, class boards, affiliate boards, and the official Vanguard boards.
Game Content
Our members will have access to game content they desire and which is reasonably achievable. We will maintain a guild size that will allow us to viably progress in all spheres of play. Game progression is an ultimate, but not overriding goal. The pace of forward progress in the game will not be mandated, but will be a direct result our membership’s desires and availability for participation.
Vanguard has its roots in traditional PnP, Computer and On-Line RPGs. Our guild will support many forms of roleplaying.
Mutual Benefit
The members will contribute to the guild and the guild will contribute to its members. Our guild is a “core” guild. There will never be required gameplay timeslots or events. Tithes on in-game loot or cash will likewise never be required. Member’s voluntary contributions, time spent in guild events, direct assistance of membership, et. al. will be recorded and recognized. Guild event loot is a privilege, not an entitlement. Transactions between members following this principle are always highly encouraged.
Culture
The guild culture will be supportive of a wide variety of playstyles and lifestyles. All age groups will be represented. Respect is a key ingredient in allowing a diverse membership to coexist and thrive. We will protect our guild culture from inappropriate, disrespectful, and disruptive behavior.
Guild Organization
Our guild will maintain an organization to run the affairs of the guild. The organization must include a guild leader. The guild leader is ultimately solely responsible for achieving the goals set forth in this document. He or she may seek volunteers, arrange for a vote, or otherwise appoint leadpersons and officers to support him or her in this endeavor. The leadpersons and officers must recognize their responsibility to support the goals of the guild according to the guild leader and this document. These leadpersons and officers must further recognize that their position confers no additional privilege over other members of the guild.