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To me it would really depend on how they do their system.
My personal thoughts would be that duel weilders would have the chance to do more sutained DPS damge then a Single or Two Handed weapon but would suffer vs how heavy the armor is if damage reduction is used (which would be logical if they did and would make it very tactical).
But honestly I have no clue how their system is working. All the statments and leaked infomation seem to be just screen shots and stances so far. Very little seems to be about how the combat system itself works.
My hope is that they use armor in two fashions.
1) How heavy the armor is reduces the chances of you actualy getting a hit in.
2a) How heavy the armor is reduces the damage taken when a hit does get in.
2b) How they reduce the damage coming in would be interesting. EQII did a percentage value but that seems skued some how vs weapons that strike more often that do lesser damage and big two handed weapons that stike slower but do more. You could end up with the same damage result. I would like to see some form of permament damage reduction myself dependent on the armor and negates the effects results being skewed
I don't know, just rambling at this point. It may be that armor is just damage reduction and you agilty or what ever is your avoidance, hell they have many ways to do it.
I just hope it works and makes using weapons more tactical in the end result.
Make a reason that has a effect that truely seperates the Duel Weilders, Single handed+shield, and Two Handers on a tactial level.
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