Snipped from my guild's site from someone who was at Fanguard.
Quote:
Dreadknights.
Dreadknights are freaking cool.
Each defensive tank has ways to gain/control/keep agro. The dreadknights is basically debuffing the effectiveness of targets and instilling fear.
Over the course of a fight, dreadknights instill fear into their targets via dmg and spells. As I saw in the gameplay time, when brad the other devs were playing, this can be really cool.
This huge orge thingy was afraid of the dreadknight so it started to do less dmg and drop its guard alot more. Which then would strike up oppertunities for the melee's to do attack chains.
Of course, it was kinda detrimental when no one snared the mob and it took off runing cause the dreadknight scared it a little to much.
All defensive tanks will not be allowed to use dual wield. 2hers and sword/board are it.
As a defensive tank, it will REQUIRE skill to keep agro. None of this wow bullcrap where you can just hit one button and you are good to go.
You have to continually do things to piss off the mob.
One of the moves done was the guy playing the dreadknight did something and his character backhanded the mob. Yes slapped it in the face. Well it was more like the chest cause the mob was so huge, but you get the point.
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Not much from whats already been said. I think it will be kinded cool to actually duel wield :P