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Old 02-16-2006, 09:43 AM   #4 (permalink)
Kullall
Junior Member
 
 Additional Info
Last Online: 02-27-2006 10:27 AM
Join Date: Jan 2006
Posts: 19

Level: 3

HP: 0 / 52
MP: 6 / 397
EXP: 9%
This is an excellent way to get players to use all of the content. I highly doubt I will ever venture down this path though. It's just not my thing. I like to kill things. I've never played an MMO where I really enjoyed any sort of other activity. In EQ I was almost tempted to pick up smithing and something else for some quest, but I opted against it. A few months later, a better item than I would have gotten from the quest dropped and I won it through my guild.

My decision to not craft is not soley based on a dislike of crafting or a preference to adventuring. I'd say 50% of it comes down to the fact that I don't have as much play time as others, and I really enjoy the end game experience in these games, so I focus on what usually guarantees getting me into that experience: max level and learning to play my class well. I also like to just run around the game world at times and explore, make trades, help friends, etc. There just isn't enough time in the day for me I guess. Maybe Vanguard will change my mind. I actually started raising crafting in Horizons when that game first came out, and it was ok, but I lost interest at about level 15 or so. I hope they don't force us into crafting, I have no quams with paying diplomats or crafters for help in completing a quest. I think that creates a deeper sense of community and greater player interaction.

All in all, if it ends up looking too cool to pass up, I'll probably tinker with it to decide if it's something truly new and exciting, or just the same old feeling of. "this is ok, but I could be out killing something." I think some of us are just more predisposed to more enjoy one or the other, maybe it's a right brain/left brain thing. Who knows?
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