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First of all, great read TDD.
This indeed had me thinking deeply of what may come. It could be possible that Sigil will do what past MMORPG's of the past could not:
Involve all of the spheres of the game into the content.
I know that for myself, I have always been a hardcore adventurer and that even thinking of tradeskilling made me feel nauseous. Why would I do that when I could pay the other guy who loves to craft but hates adventuring make the combine?
Well, I can tell you that after hearing about some of the things you can make from crafting, I will be grinding my crafting skill when I am not adventuring. The rewards could quite simply be too great not to.
The same thing may happen to the crafter in Vanguard. Most of us can recall what was mentioned at Fanguard about rare harvested items. I believe Brad said something along the lines of, "If you decide to harvest that rare cobalt vein in the dungeon, then you better be on your toes." Well, from what we heard here it will be much harder for crafters to gain the necessary materials to keep production in line with demand. Therefore, either making very solid allies with adventurers or just leveling out the adventure sphere for themselves might turn out to be very attractive for Vanguard crafters.
Now, I am beginning to think the same about the diplomacy sphere. The rewards of doing may be just too great to pass up. Referring back to your example in the article, that quested bp could be one of the best bp's in the game for a defensive fighter. Having the necessary diplomacy skills at the time of that quest will just make the execution of that quest much easier.
Looking back at all the information that has been released about the different spheres, I can say that it sounds like Sigil is not making it absolutely necessary to grind out the different spheres. However, they are certainly making them all seem very attractive with the rewards that they could possibly yield.
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