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Re: Sorcerer Memorization/Spell System
Spell weaving is something I've always wanted to see incorporated into an MMO. The easiest way to describe it's functioning is that spells can be blended together to produce a bonded effect. The quest then comes for casters to figure out for themselves which combinations make for the most effective weaving.
For example:
Fire based projectile spell + explosion spell = Firebased projectile that explodes on impact (Higher damage, increased agro)
Regeneration spell + ac buff = Incremental regen for the duration of the ac buff (less effective but longer lasting)
and negative effects
Ice projectile + fire projectile = Halfassed water ball (50% damage)
Would give a pretty limitless arena for testing and trying new ways to kill, buff, and harm...hellish to program, but hey I can dream right?
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