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EQ's archetypal set up was actually much different. you have to classify them based on usage and ability, not on class name.
Tank
Warrior
Shadowknight*
Paladin*
Slower
Shaman
Enchanter**
Healer
Cleric
DPS, Useless, or Niche Utility
Bard
Beastlord
Berserker
Monk
Ranger
Rogue
Magician
Necromancer
Wizard
Druid
*Only used as tanks in groups or special case raids
**Only the main slower in groups
EDIT: Let me flesh out my point.
The Ideal group in EQ in almost all situations would be:
Warrior
Cleric
Shaman
Bard
Rogue
Rogue
The point of an archetype system is to avoid this. In my opinion, making all classes completely balanced ruins a game, a la EQ2, and Mr. McQuad knows that. What I think will end up happening is that different areas and mobs will be best destroyed by certain group setups. So after one assembles a pick up group, one assesses the orientation of the group, and heads to an area favorable for them.
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