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Old 01-24-2006, 09:35 PM   #5 (permalink)
Metatron
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Last Online: 05-02-2006 12:59 AM
Join Date: Jan 2006
Posts: 20

Level: 3

HP: 0 / 55
MP: 6 / 475
EXP: 20%
EQ's archetypal set up was actually much different. you have to classify them based on usage and ability, not on class name.

Tank
Warrior
Shadowknight*
Paladin*

Slower
Shaman
Enchanter**

Healer
Cleric

DPS, Useless, or Niche Utility
Bard
Beastlord
Berserker
Monk
Ranger
Rogue
Magician
Necromancer
Wizard
Druid


*Only used as tanks in groups or special case raids
**Only the main slower in groups

EDIT: Let me flesh out my point.

The Ideal group in EQ in almost all situations would be:

Warrior
Cleric
Shaman
Bard
Rogue
Rogue

The point of an archetype system is to avoid this. In my opinion, making all classes completely balanced ruins a game, a la EQ2, and Mr. McQuad knows that. What I think will end up happening is that different areas and mobs will be best destroyed by certain group setups. So after one assembles a pick up group, one assesses the orientation of the group, and heads to an area favorable for them.
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