|
As long as the classes are as unique and well defined as Luclin / post-Luclin era EQ1 I will be very happy. I think the term "archetype" has gotten a bad press from EQ2 yet we forget EQ1 had them but had no term for them:
Heavy Fighter
Warrior
Paladin
Shadowknight
Light Fighter
Bard
Beastlord
Beserker
Monk
Ranger
Rogue
Arcade Damage Dealer
Mage
Necromancer
Wizard
Healer
Cleric
Druid
Shaman
Yet look at the variety we got across those classes! Some even crossed into other classes's archetypes, and the game was stronger for it.
Here's hoping Vanguard recaptures that degree of uniqueness amongst classes within the archetype system.
__________________
|