|
Re: Learning recipes
Crafting in games are what makes it more than just a hack n slash...It gives players more room to feal like they really effect the world instead of just buying new equiptment and going out and destroying more monsters to buy new stuff...it breaks down the mudane..
Stumbling upon a recipe...one way you could keep the sharing of the information down would be to vary the requirements to make a recipe...for example...one person may have combined 2 lumps of coal, 1 steel ore and a mithril rod to discover the recipe for a steel/mythril metal....where as the next person may have to mix 3 coal, 1 steel ore, 1 steel rod and 1 mythril ore... This way it prevents people from exploiting the discovery aspect.
Last edited by SixGuns : 07-15-2005 at 12:14 AM.
|