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Originally Posted by Romm
I'm not talkin about monks, as i wrote a few posts back, but rather making warriors inherently dodge/parry (slightly) better than paladins, and vice versa with mitigation.
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I have been thinking about this, and were you to implement it it would be a fine balance between a "fluff" difference (insignificant, difference for the sake of difference - look, warriors and paladins are different) and running into the problems of dodge vs mitigation (unlucky streaks of hits, player perception that warriors are somehow weaker and therefore less desirable).
A difficult task for any dev team, I suspect.
