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Kal,
I'm not talkin about monks, as i wrote a few posts back, but rather making warriors inherently dodge/parry (slightly) better than paladins, and vice versa with mitigation.
and why be happy about tradeskillers requiring gear? i had 3 high level tradeskillers in eq2, people call me crazy, but i liked making things to sell, especially when my regular xp group friends weren't online. Would it have made sense for soe to make me level up/outfit a different templar 3 times in order to make all 3 tradeskillers?
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