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Originally Posted by Eclipse
Personally, I would like to see monks fight with fists and feet. Give them fist weapons and kicks. (Asheron's Call Unarmed 4TW!)
-Eclipse
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I'd like to see monks get a range of weapons, including the choice to specialize in hand to hand, but understand that unarmed is difficult to design for.
Specifically, how do you itemize and balance end-game hand to hand?
- Raiders will complain if an unarmed monk can do as much damage as an uber monk raid weapon
- Unarmed monks will complain if they can't do as much damage as raid weapons.
How do you strike that balance? I have some ideas for solutions to that, but I'll leave that for another time.