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Originally Posted by Arctic_Slicer
You know I really feel that debuffs are the most important of the dread knight abilities but that wasn't an option so I went with life drains. Also it is important to note that it has already been said that the dread knight is not going to be like "EverQuest's" shadow knight. After the removal of the summoner class I would bet money that the "Vanguard: Saga of Heroes" dread knight will not be able to summon pets to fight for them in combat. This is a good thing as it will allow the dread knight to form it's own identity instead of becoming a gimp necromancer.
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I'm with you on this one. It seems like the very presence of a dread knight should cause your enemies to waver a little bit... and having a good debuffing capability is a good way for the game mechanics to show this.
And by the way... welcome to the boards
