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Old 12-07-2005, 05:18 PM   #11 (permalink)
Lightning
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Last Online: 07-02-2008 11:27 AM
Join Date: May 2007
Posts: 17

Level: 2

HP: 0 / 46
MP: 5 / 224
EXP: 86%
Quote:
Originally Posted by Romm
Kal,
if we're talking about equality among tanks, then that avoidance tank may avoid 2 of those 1500 hits, while a mitigation tank may get hit 4 times for 750 each - both being able to do the job, but making wards more effective for the avoidance tank, and reactive heals better for the mitigation tank.
But the trouble with avoidance tanks is runs of "bad luck", you take those 1500 hits and BAM you're down, which goes back to the need for wards. The trouble is, while some players (yourself admittedly) enjoy the challenge this presents, most will gravitate towards the path of least resistance and go with a mitigation tank. I saw it in EQ2 in beta and it only got worse in live. "Monks can't tank! Go DPS!", it's why I rolled a Paladin...

In EQ1, when Paladins / Shadowknights were flavour of the month due to their agro lock, no one wanted a Warrior - I eventually rolled a Shaman because I was sick of sitting for hours at a time LFG.

While wards do indeed rock the big one (Paladin's in EQ2 can ward themselves and others, it generates a lot of hate and stops the healer / dps dealer who took agro getting beaten on while you get agro back) it does mean that you will need, in 99.9% of groups, to mate avoidance tank to ward healer. The average pickup group member will say "less options, less "perfect group" and therefore less XP/min = bad".

Players will almost always go with what they percieve to be the perfect group, even at the cost of turning down a "you can't tank / hold agro / your class sucks at tanking" tank and wait for hours for a "better tank". Sad, but accurate.
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