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Aye, like Lightning says, we won't have avoidance tanks (like the monks of EQ2) in VG. The rescues of Defensive Fighters (all heavy tanks) will be taking damage instead of another character, whereas the intercetps of Offensive Fighters (essentially dps) will be warding off an attack with an attack. Because the OFs can ward off attacks they will be able to tank up to a point, but not nearly as well as a DF, as they won't have the adequate AC (or other tank abilities).
What about the tanks being able to fill their role (roughly) equally well? I suppose we won't really know how that pans out until we're in the game. But the VG devs are no newbies to the industry, so for now I have faith they have learned from past mistakes.
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