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i'm not saying i want to see gars and monks tank as well as a plate wearer, that's just wrong heh. i want an avoidance tank that tanks as well as a mitigation tank.
i'd like to see more strategy in healing.
i.e. maybe paladins become that avoidance tank, get hit 5 times for 200 damage, and the warrior gets hit 10 times for 100 damage, same result, but a healer has to react to both mob and tank combo instead of just mashing the big_heal_01 or small_heal_02 keys.
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