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It was, to my mind, a big problem in EQ2 - all the sub classes felt the same, and it gave me a kind of dreary "why am I bothering" feeling. I raised 2 tanks (a monk and a paladin - self healing meatshield and avoidance tanks, how different an experience can you get?) to mid 30s, a ranger to 40s in beta and a rogue to mid 20s in live and they all felt largely the same.
To add insult to injury they continued to share powers and abilities beyond level 20 (where, for those of you not versed in EQ2, the classes split into subclasses at 20) making them feel even more samey.
I quit EQ2 after about a month and a half (plus three months of beta) so I don't know if they ever addressed it.
Right now it is a concern but I have faith in Sigil being able to pull this off - not only because their archetype concept is closer to EQ1 than EQ2 in that while classes can be broken down into archetypes, they won't all tread the same path.
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